Duration: Apr '23, Jan '24 – Mar '24
Platform: Mobile (Android, iOS)
Role: Developer & Designer
Genre: Arcade Idle

About:
An experimental hybrid mobile game where players switch between two modes — a relaxed idle clicker (upgrade stations, hire staff, grow business) and a fast-paced arcade cooking phase (move around, fulfill orders on time).

Goal:
Design a slow-to-fast paced game loop that drives strong retention and maximizes session engagement.

Results:

MatrixResultsTargets
CPI (Android)$0.68< $1.0
D1 Retention28–32%30–40%
D7 Retention15–19%25%
D7 APPU1400–1600s1800–2400s




Challenges:
Technical
· Designed an infinite upgrade system where the next upgrade always feels close but keeps scaling further.
· Simulated cost vs. reward graphs using idle game math to hit desired target session time and retention.
Creative
· Designed a smooth, intuitive transition flow between the idle and arcade phases to avoid player friction.
Skills: Idle game math · Unity physics · UA metrics (CPI, Retention, Playtime) · Tutorial designKey Learnings:
Short, well-paced tutorials matter significantly — easy to understand onboarding directly impacts retention.